We are making some changes to the Terrain Markers, and we have two main things to talk about:
Design
After more print-and-play testing and some feedback from the community it has become clear that the Terrains could use a small revamp. Having them in a square size, while serviceable for Tabletop Simulator and visually more cool for promotional material, has been a bit of a problem for actual physical play. Their odd size means that you can’t really pack them into a deckbox and need to carry them separately.
So, we have been testing card-sized, horizontal, borderless terrains just like you can see in the image:
The text is centered so its easier to read. And now playing a card on top of them does not cover the actual effect if you place them a bit upwards. Honestly the main benefit is their new size, which is card-size like all other cards: being able to slot them in a regular deckbox instead of having to keep them separated was the main focus of this change.
These will be the new Terrain Markers going forward, and the previous square-sized Terrains will be replaced. We will be updating all promotional material and rulebook with the new images in the coming weeks.
Field Power Bonus
Every Terrain will now have between 1 and 3 Monster Types that it gives Field Power Bonus. Previously there were some Terrains with 0 types, and some with 4 or more.
We felt that having at least one type (except for the “Land” terrain which is the default) is a good way to reinforce the design of cards around this iconic mechanic from Duelist Kingdom. Also, having more than 3 was a bit more problematic to keep track and remember while playing, so this is a nice balance between the two options.